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IClientAudio

Interface · Namespace OMX.ModAPI · Assembly OMX.ModAPI.Shared.dll

public interface IClientAudio

Sound behaviours a client resource may change for the player at this computer. Everything starts as OMSI does it. A change applies from the next frame and is undone when the resource unloads; when several resources ask for different things, the one furthest from OMSI’s behaviour wins.

DistantScenerySounds DistantScenery { get; set; }

This resource’s choice for distant scenery sounds.