One SDK, both sides
A resource is a compiled C# project that references the OMX.ModAPI package. Its client half runs in the
game; its server half runs on the dedicated server, or inside the game in single player.

One SDK, both sides
A resource is a compiled C# project that references the OMX.ModAPI package. Its client half runs in the
game; its server half runs on the dedicated server, or inside the game in single player.
The real vehicle
Read and write a bus’s actual OMSI script variables and triggers, its position and motion, its timetable duty and the loaded map, instead of a simplified model.
Safe by construction
Handlers run on the resource’s own thread. Writes are checked when you make them and applied on the next frame, so a slow or failing resource cannot stall the game.
Always current
The API reference is generated from the SDK on every change, so it always matches what you build against.