EntityId
Record struct · Namespace OMX.ModAPI · Assembly OMX.ModAPI.Shared.dll
public readonly record struct EntityId(ulong Value)An entity identifier assigned by the authority (the dedicated server in multiplayer, the game’s own in-process authority in single player). Client and server resources see the same id for the same entity. Ids are never reused within a session; zero is never assigned.
Properties
Section titled “Properties”IsNone
Section titled “IsNone”public bool IsNone { get; }public static EntityId None { get; }public ulong Value { get; init; }Methods
Section titled “Methods”ToString
Section titled “ToString”public override string ToString();Returns string
