DistantScenerySounds
Enum · Namespace OMX.ModAPI · Assembly OMX.ModAPI.Shared.dll
public enum DistantScenerySounds : byteWhat happens to a scenery object’s sounds once the object is far from the camera.
Values
Section titled “Values”| Name | Value | Description |
|---|---|---|
KeepPlaying |
0 |
OMSI 2.3, the default. OMSI only updates scenery sounds on the 3 x 3 tiles around the camera. Sounds of an object that leaves them are not stopped: they keep playing at their last volume until the object’s tile is no longer drawn. |
Stop |
1 |
Stop them as soon as the object leaves the 3 x 3 tiles around the camera. |
