Skip to content

DistantScenerySounds

Enum · Namespace OMX.ModAPI · Assembly OMX.ModAPI.Shared.dll

public enum DistantScenerySounds : byte

What happens to a scenery object’s sounds once the object is far from the camera.

Name Value Description
KeepPlaying 0 OMSI 2.3, the default. OMSI only updates scenery sounds on the 3 x 3 tiles around the camera. Sounds of an object that leaves them are not stopped: they keep playing at their last volume until the object’s tile is no longer drawn.
Stop 1 Stop them as soon as the object leaves the 3 x 3 tiles around the camera.